Has it go a site that i could check it out on
I put some links in my first message, but they're a bit hard to see. Check up there and click on them, they'll take you to info on the game.
Actually, there's a post on the HOI boards that has all of the features collected, from interviews and developer posts and so on. I'll post it here. Also, here's a screenshot that might appeal to this particular board (it's of non-Grognard mode; if you want, you can use traditional war game tiles with NATO symbols in place of the animated figures.)
open up new fronts in far-flung corners of the globe left untouched by the real conflict
focused more on the circumstances surrounding war such as military maneuvers, technological research, logistics, and diplomatic cooperation.
it is more of a grand campaign game
certain trigger events from real-world history will not take place no matter what the player does. events are hard to avoid, but can be avoidable at a great conscious effort. definitely will be included is the option to select which party will win elections in the democratic countries.
* * *
Every nation on earth will be playable. Vatican and Liechtenstein will not be in the game.
Government types: democracy, fascism, communism.
Left Wing Radical
December 31, 1947 is the end-date.
the timescale is adjustable for gamespeed
100 different ground, sea, and air units
Manpower (fused for raising units) is very much limited due to the short time period represented.
command thousands of military officers: most army, corps, and divisional commanders of every nation
You can send out submarines to hunt the other nations' convoy routes and order bombing missions on enemy cities and industries to reduce their capabilities.
combat resolution: It's a realtime game. No such thing as something resolved first.
The Maginot Line is in.
weather will affect combat, and bombing missions can usually not be flown in full storm
there will be night/day. Some technologies allow you to fight better at night. Its harder to find things at night.
There are three different sides to the conflict, and one side--the communist Comintern--can join either the Axis or the Allies, or stay neutral. The rest of the countries are neutrals and will be affected by diplomatic actions by the major powers
Command thousands of historical figures from heads of state to minor functionaries. Each country will have a government with historical persons: a head of state, a head of government, and eight ministers/staff chiefs. These ministers each have a distinct personality, which gives various benefits or penalties to their field of work. They also have various skill and loyalty levels. In an election you can change the whole cabinet in a sweep, but otherwise (between elections) you have a replacement pool with guys and girlies to promote.
The government structure consist of the following ministers:
Head of State
Head of Government
Minister of Security
Minister of Intelligence
The armed forces leadership is the folowing:
Chief of Staff
Chief of Army
Chief of Navy
Chief of AIr
You can 'Install Puppet Regime' and there will be a cabinet for them.
Coups are possible. There are what we call 'Shadow Cabinets'
Democratic nations cannot go on offensive wars without positive popular opinion at home or a parliament fully in favor of it. the opinion for war is primarily increased by Axis or Comintern success
there are some very interesting cooperative features. For example, as an Italian player you might let the Germans take control over almost your entire army on the eastern front while you focus on Africa. You can leave control to an ally.
Spies will be in the game.
Each country has a certain diplomatic influance.
War exhaustion is not in the game. There is something called dissent (among your population) which rise if you are unable to supply your population with adequate consumer goods and of course if you are loosing the war.
Resources: oil, iron, rubber, coal + supplies.
provide logistics for your armies and develop new technologies and doctrines for your troops. We currently have about 700 technologies that can be researched, in 14 categories like rocket technologies and naval doctrines. (The system has been designed and researched by some military historians for almost a year!) There are different research strategies within each tech category. As an example, when you have researched the technology of the basic submachine gun, all new infantry units utilizing it will have better soft-attack values.
Doctrine is seperated from Technology Research
All the "Secret Weapon Projects" are designed to be included plus some real post-45 techs. Atomic weapons: cost to 'try' to development is very high
Complex convoy systems will be required to provide raw materials for your industries.
you will have to draw supply lines through occupied areas, with your HQ units acting like forward distribution points[/img]
"Shoot twice and go home." - Swiss response to Kaiser Wilhelm II's question in 1912 as to what the 250,000 Swiss militiamen would do if invaded by half a million German soldiers.